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Classes


Class JSC3D.Mesh

Mesh This class implements mesh that is used as an expression of 3D object and the basic primitive for rendering.
A mesh basically consists of a sequence of faces, and optioanlly a material, a texture mapping and other attributes and metadata.
A face consists of 3 or more coplanary vertex that should be descript in counter-clockwise order.
A texture mapping includes a valid texture object with a sequence of texture coordinats specified per vertex.

Defined in: jsc3d.js.

Class Summary
Constructor Attributes Constructor Name and Description
 
JSC3D.Mesh(name, visible, material, texture, creaseAngle, isDoubleSided, isEnvironmentCast, coordBuffer, indexBuffer, texCoordBuffer, texCoordIndexBuffer)
Method Summary
Method Attributes Method Name and Description
 
See if the mesh has valid texture mapping.
 
init()
Initialize the mesh.
 
See if the mesh is a trivial mesh.
 
setMaterial(material)
Set material for the mesh.
 
Set render mode of the mesh.
 
setTexture(texture)
Set texture for the mesh.
Class Detail
JSC3D.Mesh(name, visible, material, texture, creaseAngle, isDoubleSided, isEnvironmentCast, coordBuffer, indexBuffer, texCoordBuffer, texCoordIndexBuffer)
Parameters:
name
visible
material
texture
creaseAngle
isDoubleSided
isEnvironmentCast
coordBuffer
indexBuffer
texCoordBuffer
texCoordIndexBuffer
Method Detail
{Boolean} hasTexture()
See if the mesh has valid texture mapping.
Returns:
{Boolean} true if it has valid texture mapping; false if not.

init()
Initialize the mesh.

{Boolean} isTrivial()
See if the mesh is a trivial mesh. A trivial mesh should be omited in any calculations and rendering.
Returns:
{Boolean} true if it is trivial; false if not.

setMaterial(material)
Set material for the mesh.
Parameters:
{JSC3D.Material} material
the material object.

setRenderMode(mode)
Set render mode of the mesh.
Available render modes are:
'point': render meshes as point clouds;
'wireframe': render meshes as wireframe;
'flat': render meshes as solid objects using flat shading;
'smooth': render meshes as solid objects using smooth shading;
'texture': render meshes as solid textured objects, no lighting will be apllied;
'textureflat': render meshes as solid textured objects, lighting will be calculated per face;
'texturesmooth': render meshes as solid textured objects, lighting will be calculated per vertex and interpolated.
Parameters:
{String} mode
new render mode.

setTexture(texture)
Set texture for the mesh.
Parameters:
{JSC3D.Texture} texture
the texture object.

Documentation generated by JsDoc Toolkit 2.1.0 on Thu Nov 28 2013 14:35:14 GMT+0800 (CST)